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Druid's Grove

This was a one-off school project to pitch a proof-of-concept game for selection as a group project.

Details

Platform:

PC

Tools Used:

Unreal Engine 5

Duration:

1 Week

Team Size:

1 Developer

Role:

Designer, Programmer, Writer

Game Synopsis

In Druid's Grove. you are a medieval hunter lost in a long-forgotten wood. You stumble upon a long-abandoned druid sanctuary and acquire the means to skinwalk as a fox. While exploring these lost and ancient woods, fully enjoying running around like a fox, you run across a sick and twisted part of the wood that tries to end you. You find you can no longer leave the forest, so you venture deeper. Discover a means to escape, whether that is curing the forest or another means. Befriend the other animals of the forest and learn what they know. Through the bonds you make with the animals and nature, see if you can save this lost art. Come see this world through the eyes of the animals and try to save these woods. You may even be able to uncover the lost art of druidism and embody the force of nature.

Art Inspiration

Here is the concept art I used to inspire and create this proof-of-concept.

Overview

This project did not get selected for approval in the next step. I did not make a video showcasing what my work was able to accomplish. I did have animal transformations into a: fox, a deer and a wolf. We could revert to our human form from any of the transformations, and we had a spell to begin healing the sickness of the forest. We had a working health and mana system along with pickups and restoration for both health and mana.

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